頂天立地
DIFF:=EMA(C,5)-EMA(C,20); DEA:=EMA(DIFF,10); MACD:=500*(DIFF-DEA)/EMA(C,30); STICKLINE(MACD>=0,0,MACD,2,0) ,COLORRED; STICKLINE(MACD<=0,0,MACD,2,0) ,COLORLICYAN; 均線:MA(MACD,3); 進:IF(CROSS(MACD,均線)AND 均線>REF(均線,1),均線,DRAWNULL),COLORYELLOW; STICKLINE(CROSS(MACD,均線)AND 均線>REF(均線,1),0,MACD,2,0),COLORYELLOW; VARE:=(REF(LOW,1))*(0.89999997); VARF:=(LOW)*(0.89999997); VAR10:=((VARF)*(VOL)+(VARE)*(CAPITAL-VOL))/(CAPITAL); VAR11:=EMA(VAR10,30); VAR12:=CLOSE-REF(CLOSE,1); VAR13:=MAX(VAR12,0); VAR14:=ABS(VAR12); VAR15:=((SMA(VAR13,7,1))/(SMA(VAR14,7,1)))*(100); VAR16:=((SMA(VAR13,13,1))/(SMA(VAR14,13,1)))*(100); VAR17:=BARSCOUNT(CLOSE); VAR18:=((SMA(MAX(VAR12,0),6,1))/(SMA(ABS(VAR12),6,1)))*(100); VAR19:=(((-200))*(HHV(HIGH,60)-CLOSE))/(HHV(HIGH,60)-LLV(LOW,60))+100; VAR1A:=((CLOSE-LLV(LOW,15))/(HHV(HIGH,15)-LLV(LOW,15)))*(100); VAR1B:=SMA((SMA(VAR1A,4,1)-50)*(2),3,1); VAR1C:=((INDEXC-LLV(INDEXL,14))/(HHV(INDEXH,14)-LLV(INDEXL,14)))*(100); VAR1D:=SMA(VAR1C,4,1); VAR1E:=SMA(VAR1D,3,1); VAR1F:=((HHV(HIGH,30)-CLOSE)/(CLOSE))*(100); VAR20:=(VAR18<=25) AND (VAR19<(-95)) AND (VAR1F>20) AND (VAR1B<(-30)) AND (VAR1E<30) AND (VAR11- CLOSE>=(-0.25)) AND (VAR15<22) AND (VAR16<28) AND (VAR17>50); A1:=CROSS(VAR20,0.5) AND (COUNT((VAR20=1),10)=1),COLOR00FFFF,LINETHICK2; 官人出現:IF(A1,50,0),COLORRED,LINETHICK2; 官人入門:IF(VAR20,40,0),COLORYELLOW,LINETHICK2; VAR26:=((CLOSE-LLV(LOW,27))/(HHV(HIGH,27)-LLV(LOW,27)))*(100); VAR27:=REVERSE(VAR26); VAR28:=SMA(VAR26,3,1); 快線:SMA(VAR28,3,1),COLOR0000FF; 慢線:SMA(快線,3,1),COLOR00FFFF; 進了:IF(CROSS(快線,慢線)AND(快線>30),快線+10,慢線),COLORYELLOW, LINETHICK1; DRAWTEXT(CROSS(快線,慢線)AND (快線>30),快線+10,'進了')COLORMAGENTA; 短賣:IF(CROSS(慢線,快線) AND (慢線>75),85,100),COLOR008000,LINETHICK2; DRAWTEXT(CROSS(慢線,快線) AND 快線>75,102,'頂天 '),COLORCYAN; 金叉買:IF(CROSS(快線,慢線) AND (快線<40),35,0),COLORMAGENTA,LINETHICK2,STICK; DRAWTEXT(CROSS(快線,慢線) AND 快線<30,35,'立地 '),COLORYELLOW;
{STICKLINE(金叉買,0,20,8,0),COLORRED; STICKLINE(金叉買,18,35,2,0),COLORRED; } STICKLINE(快線>慢線,快線,慢線,2,0),COLORRED; STICKLINE(快線<慢線,快線,慢線,2,0),COLORGREEN; VARA:=IF(REF(L,1)<=LLV(L,120) AND HHV(C,120)/LLV(C,120)>1.25 AND C>O AND HIGH>LOW+0.04,4,0); 還要:IF(VARA>0,40,0),COLORLIRED,POINTDOT,{STICK,LINETHICK2}; STICKLINE(還要,40,0,2,0),COLORLIRED; V1:=AMOUNT/VOL/100; V2:=(3*HIGH+LOW+OPEN+2*CLOSE)/7; V3:=SUM(AMOUNT,7)/V1/100; V4:=DMA(V2,VOL/V3); V5:=(CLOSE-V4)/V4*100; V6:=MA(V5,20)+STD(V5,20); BIAS21:=(CLOSE-MA(CLOSE,21))/MA(CLOSE,21)*100; STICKLINE(REF(BIAS21,1)>=5 AND CROSS(V6,V5) AND REF("KDJ.J"(34,3,3),1)>80 AND REF("KDJ.J"(9,3,3),1)>80,100,98,3,0),COLORRED; 110;
如何操作一看就明白。當然 ,還有更深刻的含義。指標不是萬能的,但沒有指標我現在還是看不清的,哈哈高手可能不要指標吧。這個指標是我在別人源碼的基礎上修改的,目的是讓自己按自己的習慣和理念進行操作,再好的槍如果打不準有啥用呢?是吧。改掉的是我弄不明白的,現在改好的是我可以瞄準的。隨著時間的延續(xù)經驗的曾加可能以后還得改進,有好的妙招大家也可以幫我一下呀。 |